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Path finder buff
Path finder buff




path finder buff

This is the holy trinity, just by having these hexes in the party you get two rolls on every dice, and in the best case scenario making your tank take 1/20th of the damage they were taking before. If you are diligent and cackle long enough for the buffs to last the entire time you are in the area then you will have these potent buffs forever. This means that when entering an area you can apply fortune and protective luck to the entire party and then start cackling where the amount of time you spend cackling will be how long the buffs last. Cackle extends both of these hexes by a round and can be used twice a round. These buffs are offset by the fact they only last for one round and that fortune only works once a day but this is offset by cackle. This raises the mean dice roll from 10.5 to around 15 and furthermore doubles the amount of nat 20s you will score and is one of the strongest offensive and defensive buffs in the game. On it’s own this is enough to turn your tank from formidable to invincible.įortune is equally powerful with two rolls for every saving throw two rolls for every attack two rolls for every skill check two rolls for every combat manoeuvre. If your main is tanking such that the enemy must roll a 20 to get in a hit then with protective luck the enemy must now roll two 20’s in a row which means that they now get hit 20 times less often and will on average tank 400 attacks until a hit gets through. The power of these hexes cannot be understated. Fortune is the opposite and allows an ally to roll twice and take the better result on all d20 dice rolls. Protective luck makes it so that whenever an ally is attacked the enemy must roll twice and take the worse result. The holy trinity of hexes that we use are “protective luck”, “fortune” and “cackle”. A table of exactly what to pick will be provided if you’d rather just copy it but this is by no means necessary. This is not a strict rigid build guide, it sticks only to what is needed to bring the goal of being your parties one size fits all buff-bot while leaving feat and mythic choices to personal taste. Witch will provide the holy trinity of hexes while brown fur arcanist will enable some truly broken buffing.įirst we will discuss what this holy trinity of hexes is and why it is so important for someone in the party to have them and then we will move on to the brown fur arcanist. We do this by combining witch with brown fur transmuter. It enables a more diverse party by condensing the best pre-buffing power available into one character. This build revolves around investing enough into witch to unlock what I term “The holy trinity” of hexes along side the ability to share powerful transmutation spells with allies that no other build could.

  • The Stacking Bonuses Of The Brown Fur Arcanist.
  • You lose no combat ability by buffing people since spell slots aren't your primary attack. The unique spells you have can't be replicated by any other means, and your buff list is huge and easily improved through both Potions and Scrolls. Tldr - Alchemist's have a significant number of unique spells, any of which can be cast ~spontaneously. You also use either Melee attacks or Bombs as primary attacks, so you don't lose anything by spending slots on buffing people. Finally, you can use the 2nd level extract Alchemical Allotment to reuse a potion without consuming it - this gives you Shield of Faith +5, Barkskin +5, Greater Magic Fang +5, Elixir of Perception, and Elixir of Hiding available for a 2nd level spell.

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    On top of that, there are unique buffs that are only available through an Alchemist - Fluid Form, Magic Jar for team, Twin Form, Overland Flight for everyone, Delayed Consumption gives every party member a Contingency - and you can add any spell you want by buying a Scroll.

    path finder buff

    Instead of spending your own actions to buff people, the Barbarian can "cast" Enlarge Person while the Rogue "casts" Improved Invisibility and the Wizard uses your list for a Displacement. Additionally, you maximize combat action efficiency. This allows for maximized utility - if you're decent at predicting when a given extract will be needed, you'll have it. Since it only takes a minute of preparation to create an extract, you can effectively cast anything off your formula list out of combat. I would argue the Alchemist is the best buffer.






    Path finder buff